Rabu, 13 September 2017

Bachelor in Game Art Animation

From anatomy studies for precise character modeling, to intricate textures, environments and integration with game engines, the programme develops your skills using industry standard technologies and production methods to create 3D Art for games.

Combining the technical with the artistic you will graduate with a strong portfolio and the confidence to forge your own path to your dream job in the games industry.

The study programme consists of two courses, the SAE Game Art & 3D Animation Diploma and the Bachelor level course that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised game development technique, leading to an internationally recognised BA/BSc (Hons) Game Art Animation* degree, validated by Middlesex University, London.

There are different study modes available:


Full time: The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.
Part time: In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).
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ENTRY REQUIREMENTS


University entrance qualifaction (Abitur or similar)
Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
Own notebook computer for office work, theory tests and own notes from lectures
Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; at least Level B2


  1. 3D Modeller
  2. 3D Animator
  3. 3D Generalist
  4. Compositor
  5. Texture Artist
  6. Lighting Artist
  7. Rotoscope Artist
  8. Environment Artist
  9. Match Mover
  10. Character Designer
  11. Visual Effects Artist
  12. Character Rigging
  13. Technical Animator
  14. Motion Capture Artist

Industry Sectors:



  • Game Design
  • Film Production
  • Interactive Media
  • Advertising
  • Architecture Visualistation
  • Corporate Media

Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree. Applicants who meet certain entry requirements may apply on the full time mode of study. ± Not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.

Senin, 11 September 2017

Bachelor Video Game Art and 3D Animation

3D images can be seen in many areas: advertising, web, television and cinema, special effects of all kinds, architecture, landscape, video games, video game art, video game design, 3D computer graphics, 3D animation ...
Autograf

This Bachelor trains future 3D graphic designers, character designers, storyboarders, modelers, level designers and 3D animators.

In the program, all the stages of a production: scenario, character design, storyboard, modeling, texture, lights, shadows, sounds, animation, realization of a level of play, programming ...

Formation's goal:

Integrate the video game and 3D animation sector, especially as a 3D graphic artist, 3D animator or level designer.

Input Condition:

Direct enrollment in the second year involves a one-year previous education in higher education in an applied arts field (MANAA, Bachelor 1 in video games). If the candidate does not have a sufficient master of the 3DS Max software, he / she must carry out the 6 weeks Autograf 3D upgrade (during the school holidays preceding the school year).

Prerequisites:

Creativity, multidisciplinary technological sensitivity, ability to communicate, knowledge of the computer environment and software (Illustrator, Photoshop, Indesign, 3DS Max), artistic and contemporary culture.

Trades:

3D graphic artist, 3D animator or level designer in many fields (video games, advertising, web, television and cinematography, special effects of any kind, architecture, landscape, etc.).

Continuing Studies :

After validation of the Bachelor's degree, it is possible to continue in Master of Artistic Director in Graphic Design, option to create video games, title RNCP level I (OG of 09/12/2012).

It is also possible to continue training in schools of applied arts and video games or to join by university a university course.

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Testimony of a student in Bachelor Video Game Art:

Celine

"After a BTS Graphic design, I joined the second year of Bachelor's degree in Video Game Art of Autograf, still alternating as a graphic designer in another company where I had more responsibilities thanks to my 3D animation skills.

I am the oldest of my promo and the only girl, but despite this small lag I knew how to adapt to the atmosphere that is very good. From the second year of Bachelor we do a lot of 3D and in the third year more programming. It's very informative, and very intense. We have a framework and deadlines to respect, which requires us to be autonomous and to move forward. It was also very interesting to create his own animated film all by himself from A to Z.

On the other hand, contrary to what one might think, the course of drawings and perspective are very important in the curriculum in video games. My ideal position would be to be character designer (create characters). But for now, I'm happy to have stayed true to my goals and to have started training in 3D animation! "

Kamis, 16 Februari 2017

Don't Drink the Water... seriously

or Convergence: Delta Green Session 1 

Delta Green Cover (taken from Wikipedia)
+Paul McBride ran the first of his roughly six-session long Delta Green campaign this past weekend at Giga Bytes Cafe. He kicked things off with a scenario called Convergence* from the Delta Green sourcebook.

I'll keep things kind of vague, but spoilers will inevitably follow.

The LUCK (LCK) Attribute for old school fantasy games

"Do you realize that everyone you know will die someday." - The Flaming Lips, Do You Realize??  


if we know The original fantasy game is the most unadulterated nihilism the gaming world has ever seen.  Life is cheap and absurd at the early stages of a fantastic medieval wargames campaign. The universe is indifferent, but not benign, to the fates of the veterans, acolytes, and mediums that descend into the mythical underworld for gold or glory or even insanity pes 2017 iso update players ppsspp

As someone who delights in the mayhem and chaos of the original version of the game, I am perfectly content with the grim fate that awaits 99% of every single character rolled for a dungeon exploration game. I don't believe in fate or destiny, so I let dice fall as they may. Yet I understand that not everybody shares my excitement for the high level of lethality and randomness that permeates the beginnings of a fantasy campaign. ( Maybe they should read the same philosophers I read; that'll get rid of that hero worship and optimism real quick.) For my fellow gamers out there who get frustrated by the random pandemonium of earlier fantasy games I present my own take on a LUCK attribute.  

Even though I don't believe in it in real life, I think LUCK is not totally out of place in the original fantasy game. The heroic fiction that the original fantasy game emulates does allow for destiny and good luck to intervene for the heroes from time to time.

I've "created" this LUCK mechanic for any version of the game that uses the -1 to +1 bonus range on attributes. LUCK ranges from 3- 18, just like the other attributes.

Luck Attribute (LCK)

LUCK is determined by rolling 3 six sided platonic solids, just like the other attributes. If LUCK is equal to or larger than 15, the player gets the opportunity to re-roll 1 dice throw per session. This means any dice roll: damage, to hit, or any other throw the Referee allows.  If LUCK is 8 or less, the DM gets to make the PC re-roll one successful roll per session. The lowest roll is picked. Of course, if the referee wishes maintain the illusion of impartiality, he may only ask for a reroll after getting a 1-3 on the roll of a d6.

I haven't had the time to playtest my LUCK attribute, so let me know if you think it may break the game.