Rabu, 13 September 2017

Bachelor in Game Art Animation

From anatomy studies for precise character modeling, to intricate textures, environments and integration with game engines, the programme develops your skills using industry standard technologies and production methods to create 3D Art for games.

Combining the technical with the artistic you will graduate with a strong portfolio and the confidence to forge your own path to your dream job in the games industry.

The study programme consists of two courses, the SAE Game Art & 3D Animation Diploma and the Bachelor level course that provides you with additional skill sets and understanding of the creative industries, project management, intellectual property and specialised game development technique, leading to an internationally recognised BA/BSc (Hons) Game Art Animation* degree, validated by Middlesex University, London.

There are different study modes available:


Full time: The course is delivered full time where the standard duration is 96 weeks (24 months). This compact, fast-track study allows you to graduate quicker, and start your career earlier.
Part time: In case of part time studies, there are 2 options available. Option one comprises a standard period of 120 weeks (30 months). Option 2 covers 168 weeks (42 months).
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ENTRY REQUIREMENTS


University entrance qualifaction (Abitur or similar)
Alternatively: minimum age of 18 years plus intermediate educational qualification and aptitude test
Own notebook computer for office work, theory tests and own notes from lectures
Language skills: students whose first language is not English will need a qualification that demonstrates competence in English; at least Level B2


  1. 3D Modeller
  2. 3D Animator
  3. 3D Generalist
  4. Compositor
  5. Texture Artist
  6. Lighting Artist
  7. Rotoscope Artist
  8. Environment Artist
  9. Match Mover
  10. Character Designer
  11. Visual Effects Artist
  12. Character Rigging
  13. Technical Animator
  14. Motion Capture Artist

Industry Sectors:



  • Game Design
  • Film Production
  • Interactive Media
  • Advertising
  • Architecture Visualistation
  • Corporate Media

Following successful completion of the SAE Diploma, students may be eligible to enrol in a programme validated by Middlesex University and study towards an Honours degree. Applicants who meet certain entry requirements may apply on the full time mode of study. ± Not applicable for Non-EU residents SAE Institute reserves the right to make revisions and changes to the information presented, in line with continuous improvement actions and stakeholder feedback.

Senin, 11 September 2017

Bachelor Video Game Art and 3D Animation

3D images can be seen in many areas: advertising, web, television and cinema, special effects of all kinds, architecture, landscape, video games, video game art, video game design, 3D computer graphics, 3D animation ...
Autograf

This Bachelor trains future 3D graphic designers, character designers, storyboarders, modelers, level designers and 3D animators.

In the program, all the stages of a production: scenario, character design, storyboard, modeling, texture, lights, shadows, sounds, animation, realization of a level of play, programming ...

Formation's goal:

Integrate the video game and 3D animation sector, especially as a 3D graphic artist, 3D animator or level designer.

Input Condition:

Direct enrollment in the second year involves a one-year previous education in higher education in an applied arts field (MANAA, Bachelor 1 in video games). If the candidate does not have a sufficient master of the 3DS Max software, he / she must carry out the 6 weeks Autograf 3D upgrade (during the school holidays preceding the school year).

Prerequisites:

Creativity, multidisciplinary technological sensitivity, ability to communicate, knowledge of the computer environment and software (Illustrator, Photoshop, Indesign, 3DS Max), artistic and contemporary culture.

Trades:

3D graphic artist, 3D animator or level designer in many fields (video games, advertising, web, television and cinematography, special effects of any kind, architecture, landscape, etc.).

Continuing Studies :

After validation of the Bachelor's degree, it is possible to continue in Master of Artistic Director in Graphic Design, option to create video games, title RNCP level I (OG of 09/12/2012).

It is also possible to continue training in schools of applied arts and video games or to join by university a university course.

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Testimony of a student in Bachelor Video Game Art:

Celine

"After a BTS Graphic design, I joined the second year of Bachelor's degree in Video Game Art of Autograf, still alternating as a graphic designer in another company where I had more responsibilities thanks to my 3D animation skills.

I am the oldest of my promo and the only girl, but despite this small lag I knew how to adapt to the atmosphere that is very good. From the second year of Bachelor we do a lot of 3D and in the third year more programming. It's very informative, and very intense. We have a framework and deadlines to respect, which requires us to be autonomous and to move forward. It was also very interesting to create his own animated film all by himself from A to Z.

On the other hand, contrary to what one might think, the course of drawings and perspective are very important in the curriculum in video games. My ideal position would be to be character designer (create characters). But for now, I'm happy to have stayed true to my goals and to have started training in 3D animation! "

Kamis, 16 Februari 2017

Don't Drink the Water... seriously

or Convergence: Delta Green Session 1 

Delta Green Cover (taken from Wikipedia)
+Paul McBride ran the first of his roughly six-session long Delta Green campaign this past weekend at Giga Bytes Cafe. He kicked things off with a scenario called Convergence* from the Delta Green sourcebook.

I'll keep things kind of vague, but spoilers will inevitably follow.

The LUCK (LCK) Attribute for old school fantasy games

"Do you realize that everyone you know will die someday." - The Flaming Lips, Do You Realize??  


if we know The original fantasy game is the most unadulterated nihilism the gaming world has ever seen.  Life is cheap and absurd at the early stages of a fantastic medieval wargames campaign. The universe is indifferent, but not benign, to the fates of the veterans, acolytes, and mediums that descend into the mythical underworld for gold or glory or even insanity pes 2017 iso update players ppsspp

As someone who delights in the mayhem and chaos of the original version of the game, I am perfectly content with the grim fate that awaits 99% of every single character rolled for a dungeon exploration game. I don't believe in fate or destiny, so I let dice fall as they may. Yet I understand that not everybody shares my excitement for the high level of lethality and randomness that permeates the beginnings of a fantasy campaign. ( Maybe they should read the same philosophers I read; that'll get rid of that hero worship and optimism real quick.) For my fellow gamers out there who get frustrated by the random pandemonium of earlier fantasy games I present my own take on a LUCK attribute.  

Even though I don't believe in it in real life, I think LUCK is not totally out of place in the original fantasy game. The heroic fiction that the original fantasy game emulates does allow for destiny and good luck to intervene for the heroes from time to time.

I've "created" this LUCK mechanic for any version of the game that uses the -1 to +1 bonus range on attributes. LUCK ranges from 3- 18, just like the other attributes.

Luck Attribute (LCK)

LUCK is determined by rolling 3 six sided platonic solids, just like the other attributes. If LUCK is equal to or larger than 15, the player gets the opportunity to re-roll 1 dice throw per session. This means any dice roll: damage, to hit, or any other throw the Referee allows.  If LUCK is 8 or less, the DM gets to make the PC re-roll one successful roll per session. The lowest roll is picked. Of course, if the referee wishes maintain the illusion of impartiality, he may only ask for a reroll after getting a 1-3 on the roll of a d6.

I haven't had the time to playtest my LUCK attribute, so let me know if you think it may break the game.

Selasa, 12 April 2016

World of Dungeons

Or My First RPG! 

My copy of Dungeon World arrived on the mail today.

Which reminds me of...

World of Dungeons, my introduction to Role Playing Games

I still remember the first time I played World of Dungeons. It was my introduction to gaming. My friend’s belligerent cousin was my first Game Master.
Back in the day, before my friends and I got into gaming (that’s before we were introduced to World of Dungeons), we used to throw 24 hour long LAN Parties. For whatever reason, my friend’s 30 yr old cousin happen to have been present during one of them. It was our first year of college so we had all the time in the world; I have to idea why he was there. He spend most of the party drinking Medalla and making fun of us for playing computer games. The insults grew more and more frequent as the day went on. At some point someone asked what was it that he used to do for fun back in his back in the day.
I used to play World of Dungeons he said.
We didn’t know what the hell he was talking about. He finished his beer in one gulp and went to his car. He came back a couple of minutes later with a crummy looking pamphlet with the words World of Dungeons displayed on top next to a decades old cheese stain. He tried to explain that World of Dungeons was like board game without the board. We didn’t understand. He ran our very first RPG session to explain the concept.
I don’t remember much of that first game. I think I played a human fighter called Yton. (Who has had many incarnations across many multiverses, just like Moorcock's Eternal Champion.) I also have vague recollections of naked scimitar wielding witches wearing masks made out of goat heads and zombies. All in all it was a shitty session. We declined his offer to run more games for us. A couple of weeks later my buddy bought a copy of Rifts and we’ve been playing RPGs ever since. And, to quote Tom O'Bedlam from the Invisibles, "What a long strange dream it's been."

The Post-Apocalyptic Prometheus

or I finally got a chance to play D&D Gamma World! 


Instagrammed Picture!

Ohhh wow, I forgot all about this entry. It has been sitting on my blogger queue for more than a year. 
I wrote it a couple of days after I finally had a chance to play D&D Gamma World.  Mike, a buddy of mine from the Atlanta Gamers Guild Meetup, volunteered to run "Steading of the Iron King" at Manuels Tavern. 
I rolled up a reanimated hawkoid man-creature called Howard Phillips. I figured that Howard once belonged to Herbert West, a mad scientist with a penchant for trying to challenge the dominance of death over life. West scooped up Howard off the street (the hawk had been run over by a car) and used it as a test subject. West's reanimating liquid worked a bit too well, for the roadkill came back as a man sized Hawk thing with an attitude. After destroying his creator, Howard Phillips wandered out into the post apocalyptic world of Gamma World in search for meaning. That and fat l00t. 
Some spoilers will follow...

Steading of the Iron King 

In Steading of the Iron King, the adventurers are hired by the people of some nameless town to look into the roving robots that are driving into town to blow up. Our adventuring party captured one of the little robots before it selfdestructed and re-wired it to return to base. We followed it to a castle of sorts were we met by mutant pigs and rodents.  The group fought their way inside until we got to a basement level were we were overpowered by the defenders. Two of the adventurers managed to escape. Howard Phillips and Steve, the Altered Woman were knocked unconscious during the firefight. Their fate is probably too terrible for me to want to imagine!


My Take on D&D Gamma World


I loved D&D Gamma World!

It's a fun game from beginning to end. Character creation is lightning fast and creative. Baker and Cordell did an amazing job simplifying the 4e system in order to make it work within a highly lethal and chaotic post-apocalyptic world of Gamma World. Powers and tech are constantly changing for the characters, so it's hard to get tired of your character.  

I have two minor gripes with the game. They are both related to Hit Points and are both totally subjective:

Death & Dying: In GW a character dies when his negative hit points equal his bloodied value or after failing three saving throws. I've never been a big fan of the negative hit points. I think that a character should perish once he gets to 0 hit points. This is a totally subjective thing, I'm sure a lot of people out there dig the system as is. 

Hit Point Refresh: Characters have the opportunity to get back all their hit points after each encounter. I don't know, doesn't this kind of go against the whole "highly lethal" thing? (Then again, 2 of the characters died in our session, so maybe I'm just being blood thirsty here.) 

These two minor quibbles are nothing that simple house ruling can't fix.  

I really want to play more D&D Gamma World. Not only that, I also want to keep my three boxes ( the core book and expansions) around in order to run it as a pick up game from time to time. 

Advanced Goblins & Pleghm Giants

or Dungeon World: Screams in the Darkness Session 1

Intro

Six days in this stinking hole with the rest of these filthy, uncultured adventurers. Climbing down, down, down for six days! And then being lost! How anyone could lose the map is beyond me. Should have killed... never, mind. Doesn't matter, because here we are, in the final resting place of the Blood Emperor, Choteok IV. For someone legends say massacred a million peasants to feed his god, he doesn't look so frightening now. And more importantly his preserved body is still wearing the crown, ring, amulet and orb. The whole thing is making me nervous. I don't think we're alone in here.


+Michael Bay  's intro posted on the Meetup Boards


Instagramed Pic of my character sheet
After an amazing Apocalypse World game, a group of us from the Atlanta Gamers Guild Meetup decided to play Dungeon World. Eight of us showed up for the inaugural session.  
Kind of like Apocalypse World, you start out a Dungeon World game by creating the characters and their world. I created a Wizard named Titus who kind of looks like Owen Wilson in Zoolander and whose mannerisms and form of speech mirror those of the Laughing Magician.*
The details of the world are still vague. I hinted that Titus comes from a place called Old City, which is the first city ever built in Dungeon World. Also, some nasty rumors about the Blood Emperor were spread around the table. (It is said that the sick bastard used to bathe in human blood!) 

Here's a list of the characters: 

  1. Titus the Wizard
  2. Regulus the Templar
  3. Nathan the Bard
  4. Dryson the Ranger
  5. Brellin the Artificer
  6. April the Druid
  7. Marblang the Shaman
  8. Hawthorn the Cleric. (Who's played by +Paul McBride **, btw) 
Like Apocalypse World, Dungeon World is all about relationships. Here's a diagram of Titus' relationships at the beginning of the game:

Quick Session Recap

Duke Montard, the Lord of the Black Mesa, commissioned the group to loot the Blood Emperor's tomb. Screams in the Darkness started out in media res with characters in mid-dungeon-crawl. As we worked our way into the dungeon complex we had to deal with goblins and tentacled horrors hiding in bone piles and slow witted giants made out of phlegm.
By the end of the session, two of the adventures had crossed into an alternate dimension, my character was stuck in a pit surrounded by panicked goblins, and the rest of the party were wondering what the fuck was going on. 

Needless to say that I can't wait for the next Dungeon World game!

---
* From Cugel the Clever, by Jack Vance
** You can read Paul's take on session on his gameblog.